GamePoint currently hosts one million users who spend close to one billion minutes on its games per month.
Social Gaming platforms’ reward is MySQL at million user global scale
LONDON, UK - 10 April 2013 – SkySQL, the trusted provider of open source database services, has announced GamePoint, the Dutch-headquartered social gaming platform, as its latest customer. On GamePoint, a player competes against others using virtual currency to play familiar offline games such as Chess, Darts and Bingo to an online platform.
Launched in 1998, GamePoint currently hosts one million users who spend close to one billion minutes on its games per month. The company needed help managing the databases as the amount of data going through its platform, coupled with 60% growth in membership in the past quarter have put pressure on the efficiency and reliability of the databases. Previously, GamePoint’s MySQL databases were looked after by Michael de Groot, IT Director, and his team at GamePoint.
Getting database fixes quickly to ensure MySQL databases were running properly was the main challenge for de Groot. He said: “With the recent success at GamePoint we have more players playing on the platform which meant we only had time to look at urgent issues. We could not test everything in the database so we often could not see what is wrong quickly. Ultimately those unresolved problems lead to longer downtime.”
Therefore, de Groot looked for a company who can provide him with detailed analysis of the database and its problems, as well as solutions for them. SkySQL was chosen to provide support due to its talent and history with the MySQL product. De Groot added: “I like SkySQL because the team has its history steeped in the development of MySQL from disruptive start-up to industry leader, gaining a combined 100+ years of database experience.”
SkySQL has provided GamePoint with MySQL cluster consultancy and durability fixes which makes it scale quicker. De Groot concludes: “It has been a pleasure working with SkySQL, the support and advice is excellent. Fix processes become much faster and gives me time to focus on other duties of my job.”
Patrik Sallner, SkySQL CEO said: “Social gaming is a result of disruption in networks and bandwidth technologies, enabling new games to be created and deployed quickly. Internet gaming has virtually decreased the distance between people globally, so today a player in Paris can play in her morning against a player in Singapore at his evening. It is great to have GamePoint putting its trust in the skills and knowledge of the SkySQL team. SkySQL is pleased to add its first customer from the gaming industry to the customer base and giving our unrivalled support and creativity to Michael and his team.”
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Realtime multiplayer gaming has been the keyword to summarize GamePoint’s operations since the company was founded in 1998. In the beginning GamePoint hosted servers for first person shooter games, enabling people to play a game against others in realtime. A few years after this GamePoint set foot in the world of social games with the release of their first webgame, Darts, released in 2001. Darts turned out to be a hit and consequently GamePoint’s offer of webgames was expanded. Traffic to GamePoint’s games grew quickly and with this growth the challenge of monetization arose.
In 2004 GamePoint launched Bingo, the company’s first game in which virtual currency was used. From this day on GamePoint’s gaming platform had its very own economy, which today is the main driver for monetization of GamePoint’s service.
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Ed Stevenson|Paul Maher
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