Coding Box Launching in Classrooms Across UK Tuesday 27 February 2018 PDF Print Featuring puzzles and challenges, similar to the scenarios found in ‘Escape Rooms’ Classroom Coding Challenges Brings ‘Escape Room’ Experiences to Schools • The Coding Box launches in classrooms during British Science Week • British Science Week (9th-12th March 2018) celebrates science, technology, maths, and engineering • ‘Escape Rooms’ for the classroom to challenge students and build essential coding skills To coincide with British Science Week, The Happy Puzzle Company are launching The Coding Box in classrooms across the UK. This is the world’s first workshop to combine the concept of ‘Escape Rooms’ with a focus on maths and coding skills. Featuring puzzles and challenges, similar to the scenarios found in ‘Escape Rooms’, The Coding Box promises to improve students’ perception of just how much they can achieve. The basic concept involves linking together a series of clues, to crack codes on a series of padlocks. Using specially adapted 3D glasses, a robotic coding mouse, balancing towers, cubes, and a selection of endless keys, to name a few, students must solve the locks in sequence as the clock ticks down. The task is to escape before the clock reaches zero. With coding skills becoming a vital part of the UK curriculum, The Coding Box was created with the aim of giving schools the ability to offer their students the chance to experience the possibilities which coding unlocks. The creator of The Coding Box and founder of The Happy Puzzle Company, Gavin Ucko, explains why schools across the UK should take up the opportunity to bring ‘Escape Rooms’ to the classroom “The Coding Box will help students to build resilience and develop a Growth Mindset. Escape Rooms are incredibly fun, but most are restricted to small numbers of participants. What we are launching can be done by up to 300 students a day at both primary and secondary level.” While the challenges vary in length and difficulty according to Key Stage, all boast improvements in resilience, team skills, speed of thought, coding, and encouragement of a growth mindset. ‘Escape Rooms’ have fast become one of the most popular games worldwide and The Coding Box is on a mission to make these unique experiences available in schools, without having to leave the classroom. For more information on the workshop visit Puzzle Challenge Days ENDS For additional comment, samples, or imagery to accompany this release please contact Danielle on email@example.com or call +44(0)207 7179696 Gavin Ucko is available for comment or interview. Notes to Editor: Visit Puzzle Challenge Days and The Coding Box for more information. The Happy Puzzle Company is a leader in providing educational games, toys and puzzles to schools and other educational establishments. With specialist experience in helping children with dyslexia, dyspraxia as well as gifted and talented children seeking a greater challenge. We currently work with over 13,000 schools in the UK. The Coding Box has been assembled by some of the UK’s finest puzzle creators. This colourful, dynamic and fast-moving programme will engage students, improve their skills and create a thoroughly memorable experience. Challenges vary from programme to programme, to suit each school’s requirements. This press release was distributed by ResponseSource Press Release Wire on behalf of Kin Communications2 in the following categories: Children & Teenagers, Leisure & Hobbies, Home & Garden, Women's Interest & Beauty, Education & Human Resources, for more information visit https://pressreleasewire.responsesource.com/about.